The Sea

From Candy Box 2 Wiki
Jump to: navigation, search

The Sea is a dungeon that is accessible after completing the cave entrance. To get to The Sea, just enter The Pier and then click on the Jump into the sea button.

Because the sea is an infinite level, if you leave it or die, you will always keep the candies and the treasures you found. The treasures you can find include the Shell Powder, Magical sponge, Magical green shark fin, Magical red shark fin and the Magical purple shark fin.

There are many enemies in The Sea. There are big fish at first, and then some small fish. After a while, jellyfish will start to appear. Then, sharks and sea snakes will swim by. There can be a mix of these animals as you go along.

Waves[edit | edit source]

The Sea spawns in waves. The waves are mostly fixed, with some random choices between two or three possible waves.

The Shell Powder and the Sponge are generated independent of the waves.

  • The Shell Powder is generated after 500 tiles.[1]
  • The Sponge is generated after 793 tiles.[2]

Distance note: A tile is the width of an ASCII character (a letter, number, or other symbol). The status bar at the top of the page has a width of 100 tiles. The Sea moves at 10 tiles per second unless the player is blocked.

Enemy waves
  1. Two waves (possibly same) for 100 tiles each, randomly chosen from:[3]
    • Small fishes.[4]
    • Small fishes at half density. Same as above, but each fish has only 50% chance of appearing.[5]
    • Medium fishes, each with 20% chance of appearing.[6]
  2. Boss: Small fish pattern, for a distance of 50 tiles. Randomly chosen from:[7][8]
    • Squares.
    • Crosses.
    • Lines.
  3. Two waves (possibly same), randomly chosen from:[9]
    • One group of 3 small sharks ("a dangerous fish"), for a distance of 60. [10]
    • Jellyfish at a rate of 10%, for a distance of 100. [11]
  4. Boss: Seahorses.[12][13]
    Four Seahorses are stationary. One Seahorse moves up and down. One Seahorse follows the player vertically.
    Seahorses spit out blue fireballs.
    Wave ends when all Seahorses are dead.
  5. Two to three big Sharks for a distance of 125.[14][15]
  6. Sea Snakes and Sharks forever.[16]
    • Sea Snakes are invincible and intangible. They shoot out blue water balls (300 damage), but do not damage on contact or stop the player from moving.[17]
    • The longer the wave lasts, the more frequently the Sharks and Snakes come.
    • The sharks with special fins appear after certain distances from the start of the final wave:
      • Red: 150
      • Green: 700
      • Purple: 2500

Trivia[edit | edit source]

  • The sponge being generated after 793 tiles is a reference to the sponge scientist Robert Edmond Grant, born in 1793.[18]