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The '''P Potion''' has a random effect, mostly involving HP. == Effect == [https://github.com/candybox2/candybox2.github.io/blob/master/code/main/Quest.ts#L311-L416 Source code for the effect.] First, check for turtle status and low HP. * If the Player is a [[Turtle Potion|turtle]], the turtle effect is removed and the player loses 50% of current HP (rounded **up**). * Else, if the player has <8% HP, heal amount chosen randomly from 9 possible values (equal chance): ** +200 HP ** +400 HP ** +600 HP ** +50% HP (not rounded) ** +65% HP (not rounded) ** +80% HP (not rounded) ** +10 HP ** +7 HP (bugged: heals 10 instead) ** +3 HP (bugged: heals 10 instead) If the player is neither a turtle nor at low HP, you'll get a Normal effect, a Strange effect, or a Very Strange effect, with chances depending on how many P Potions have been used in the current quest. '''Normal effect:''' One of: * 1/3 chance: Lose either 20% or 30% of max HP. * 2/3 chance: Gain either 20% or 30% of max HP. '''Strange effect:''' One of (equal chance): * Immobilize player for 3 to 10 seconds. * Player becomes turtle for 3-10 seconds. (Turtle duration counts down only when player is not stopped from moving.) * Recover all HP. * Set HP to 10. '''Very strange effect:''' One of (equal chance): * Cast Acid Rain, Fireball, and Teleport. * Cast 3 Acid Rains and Teleport. * Cast 4 Fireballs, with 3 Teleports in between: Fireball, Teleport, Fireball, Teleport, Fireball, Teleport, Fireball. The effect strangeness chance depends on the number of P potions previously used, with strangeness increasing as more potions are used. * 1/(floor(p/2) + 1): Normal effect. * 1/(floor(p/6) + 1): Strange effect. * else: Very strange effect. {| class="wikitable" |+ Effect chances ! P pots used ! Normal ! Strange ! Very strange |- style="text-align:right;" | 0 || 100.0% || 0.0% || 0.0% |- style="text-align:right;" | 2 || 50.0% || 50.0% || 0.0% |- style="text-align:right;" | 4 || 33.3% || 66.7% || 0.0% |- style="text-align:right;" | 6 || 25.0% || 37.5% || 37.5% |- style="text-align:right;" | 8 || 20.0% || 40.0% || 40.0% |- style="text-align:right;" | 10 || 16.7% || 41.7% || 41.7% |- style="text-align:right;" | 12 || 14.3% || 28.6% || 57.1% |- style="text-align:right;" | 14 || 12.5% || 29.2% || 58.3% |- style="text-align:right;" | 16 || 11.1% || 29.6% || 59.3% |- style="text-align:right;" | 18 || 10.0% || 22.5% || 67.5% |- style="text-align:right;" | 20 || 9.1% || 22.7% || 68.2% |- style="text-align:right;" | 22 || 8.3% || 22.9% || 68.8% |- style="text-align:right;" | 24 || 7.7% || 18.5% || 73.8% |- style="text-align:right;" | 26 || 7.1% || 18.6% || 74.3% |- style="text-align:right;" | 28 || 6.7% || 18.7% || 74.7% |- style="text-align:right;" | 30 || 6.2% || 15.6% || 78.1% |- style="text-align:right;" | 32 || 5.9% || 15.7% || 78.4% |- style="text-align:right;" | 34 || 5.6% || 15.7% || 78.7% |- style="text-align:right;" | 36 || 5.3% || 13.5% || 81.2% |- style="text-align:right;" | 38 || 5.0% || 13.6% || 81.4% |- style="text-align:right;" | 40 || 4.8% || 13.6% || 81.6% |- style="text-align:right;" | 42 || 4.5% || 11.9% || 83.5% |- style="text-align:right;" | 44 || 4.3% || 12.0% || 83.7% |- style="text-align:right;" | 46 || 4.2% || 12.0% || 83.9% |- style="text-align:right;" | 48 || 4.0% || 10.7% || 85.3% |- style="text-align:right;" | 50 || 3.8% || 10.7% || 85.5% |- style="text-align:right;" | 52 || 3.7% || 10.7% || 85.6% |- style="text-align:right;" | 54 || 3.6% || 9.6% || 86.8% |- style="text-align:right;" | 56 || 3.4% || 9.7% || 86.9% |- style="text-align:right;" | 58 || 3.3% || 9.7% || 87.0% |- style="text-align:right;" | 60 || 3.2% || 8.8% || 88.0% |- style="text-align:right;" | 62 || 3.1% || 8.8% || 88.1% |- style="text-align:right;" | 64 || 3.0% || 8.8% || 88.2% |- style="text-align:right;" | 66 || 2.9% || 8.1% || 89.0% |- style="text-align:right;" | 68 || 2.9% || 8.1% || 89.0% |- style="text-align:right;" | 70 || 2.8% || 8.1% || 89.1% |- style="text-align:right;" | 72 || 2.7% || 7.5% || 89.8% |- style="text-align:right;" | 74 || 2.6% || 7.5% || 89.9% |- style="text-align:right;" | 76 || 2.6% || 7.5% || 89.9% |- style="text-align:right;" | 78 || 2.5% || 7.0% || 90.5% |- style="text-align:right;" | 80 || 2.4% || 7.0% || 90.6% |- style="text-align:right;" | 82 || 2.4% || 7.0% || 90.6% |- style="text-align:right;" | 84 || 2.3% || 6.5% || 91.2% |- style="text-align:right;" | 86 || 2.3% || 6.5% || 91.2% |- style="text-align:right;" | 88 || 2.2% || 6.5% || 91.3% |- style="text-align:right;" | 90 || 2.2% || 6.1% || 91.7% |- style="text-align:right;" | 92 || 2.1% || 6.1% || 91.8% |- style="text-align:right;" | 94 || 2.1% || 6.1% || 91.8% |- style="text-align:right;" | 96 || 2.0% || 5.8% || 92.2% |- style="text-align:right;" | 98 || 2.0% || 5.8% || 92.2% |- style="text-align:right;" | 100 || 2.0% || 5.8% || 92.3% |- style="text-align:right;" | 102 || 1.9% || 5.4% || 92.6% |- style="text-align:right;" | 104 || 1.9% || 5.5% || 92.7% |- style="text-align:right;" | 106 || 1.9% || 5.5% || 92.7% |- style="text-align:right;" | 108 || 1.8% || 5.2% || 93.0% |- style="text-align:right;" | 110 || 1.8% || 5.2% || 93.0% |- style="text-align:right;" | 112 || 1.8% || 5.2% || 93.1% |- style="text-align:right;" | 114 || 1.7% || 4.9% || 93.4% |- style="text-align:right;" | 116 || 1.7% || 4.9% || 93.4% |- style="text-align:right;" | 118 || 1.7% || 4.9% || 93.4% |- style="text-align:right;" | 120 || 1.6% || 4.7% || 93.7% |} == Brewing manual == Below is the description in the brewing manual of the P Potion The only thing that affects the number of potions created is the initial number of candies added. You will always receive 1 potion for every 500 candies added at the beginning, plus one additional potion. (So 500 = 2 potions, 1000 = 3 potions, etc.) You only need to mix for 1 second in the second step, which means only adding 100 candies in the following step. You only need to add a single lollipop in the "Add some lollipops" step. So the total cost for P potions is (500 x (numberOfPotions - 1) + 100) candies, and 1 lollipop. _________________________________________ ________________________________________ _.-' | 8 \ / 9 | '-._ | | | | The P potion v | | | | | | | | ¨¨¨¨¨¨¨¨¨¨¨¨ | | | | | | | | | The P potion is a strange one. You | | | | | | | | | cannot predict what it is going to do. | | | | | | | | | It could heal you or damage you, make | Make a good use of the P potion | | | | | | | | you stronger or weaker, or even turn you| ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ | | | | | | | | into someone (something?) else. | There are some rules which you can | | | | | | | | | follow in order to get better results | | | | | | | | And it's also hard to brew! | when drinking the P potion. Although | | | | | | | | | these rules were defined empirically, | | | | | | | | Instructions : | they seem to work pretty well. | | | | | | | | - Put 500 candies in your cauldron | | | | | | | | | - Mix for a few seconds | - The more you use P potions, the more | | | | | | | - Stop mixing | they seem to have strange effects. | | | | | | | | - Add 100 times more candies than the| | | | | | | | | number of seconds you mixed. For example| - If your health is very low, you | | | | | | | | if you mixed during 4 seconds, you'll | should probably drink a P potion. | | | | | | | | need to add 400 candies. Do not multiply| | | | | | | | | this quantity, even if you want to make | - Animals drinking P potions seem to | | | | | | | | more than one potion. | react in a very bad way. | | | | | | | | - Heat up until the water is lukewarm| | | | | | | | | - Stop heating up | | | | | | | | | - Add some lollipops | | | | | | | | | - Mix | | | | | | | | | - Put into bottles! | | | | | | | | |_________________________________________|________________________________________| | | | | | |'__________________________________________^________________________________________'.| | | |_|'___________________________________________/ \_________________________________________'.|_|
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